Games Fundamentals – Lectue 9: rotation

Games Fundamentals – Lectue 9: rotation

Last lecture before the presentation of my game begins!!!

in this lecture i learned about rotational physics. for example ,  Swiveling, turning, pivoting, tossing, spinning, revolving, rotating.

it was alot complex than i thought, as the physics used based on the radius of the ball and also if touching other balls.harder to understand and probably will not implement into my game.

however the game samples are quite amazing, collision with the balls, createing new sprites, and even a rectangle with physics. to be honest, i’d have to be great in programming to acheive this.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s