Games Fundamentals – Lectue 9: rotation
Last lecture before the presentation of my game begins!!!
in this lecture i learned about rotational physics. for example , Swiveling, turning, pivoting, tossing, spinning, revolving, rotating.
it was alot complex than i thought, as the physics used based on the radius of the ball and also if touching other balls.harder to understand and probably will not implement into my game.
however the game samples are quite amazing, collision with the balls, createing new sprites, and even a rectangle with physics. to be honest, i’d have to be great in programming to acheive this.